Showing posts with label story telling. Show all posts
Showing posts with label story telling. Show all posts

Wednesday, June 26, 2019

Creating, Chronicling and Crafting Words


Understanding Facts, Fictions, Truths and Tomes 

     To understand the complex dynamics of writing fiction, journaling current events or becoming a writer, an understanding of words seems a good start.  In any case, understanding of a few select words is a must for the writer. 
     First, the word truth is an important part of any writer’s vocabulary.  Truth, simply put, is a set of circumstances in which events unfold in predictable ways.  Truth is most commonly thought to be universal, and its implications are certainly widely shared, but truth cannot be reliably consistent within the given context, as it is very much subject to the perceptions of individuals within this context.  For this reason, one often hears the phrase, “to tell your truth.”  Truth can most often be defined as the specific honest perceptions and reaction of individuals within a specified context.  This is most often the purview of the fiction writer, as it is only the fiction writer that can alter the specified context to establish the predictable outcomes of situations through often differing perspectives of characters.
     Fact is yet another vital part of a writer’s tool box.  Facts are circumstances that are above reproach and beyond interpretation.  They establish a baseline against which truths and perceptions, as well as outcomes can be measured.  Fact is also a perspective, but it is most often a generic and more objective perspective, which can seldom be negated by individual perspective.  Fact is the omniscient third person logical perspective, most often captured by video, audio or through the amalgamation of individual truths which are interpreted by finding points of consistency.  Fact is most typically and properly in the dominion of journalists and news reporters.  Journalists who chronicle fact, often find it easy to establish trust with readers and observers, as facts are rarely able to be dismissed as maters of perspective, opinion or bias. 
     While fact and truth can complement one another, and do often, they can also conflict with one another as well.  A limited perspective of events may provide a truthful accounting that does not include all of the facts of a circumstance.  Similarly, a factual accounting of any circumstance may often negate the emotional, spatial or contextual truth of the same situation.  These ambiguities are relevant in many cases of journalistic reporting or even fiction development, as in order to establish a story of interest to readers, one must produce the most complete chronicle of events.  If the purpose of a chronicle is merely to inform, then it is likely that fact will be of greater import.  If the purpose of the chronicle is to move or convince or to elicit, in the case of fiction writing, the voluntary suspension of disbelief, then it is most beneficiary to have a truthful perspective that is easily relatable. 
 While the words fact and truth are often seen by casual observers as the same, they are not.
     A question in today’s journalistic community that is most often wrestled with is, “What is spin?” 
Spin by the most comprehensive and simple definition is the argument of truth to influence the outward reaction to a set of facts.  When done properly, spin should never oppose facts, and should always be derived from a position of truth. 

     As an example, if four people are seated at a perfectly square table, and a glass of water is placed on the table, spin is the art of reaching a consensus of all those seated that the glass has been placed truthfully as it is perceived from one person.  If the water is placed in front of one person, that person may perceive the water as being at the “front” of the table, while the person seated opposite them might perceive the glass as to the “back” of the table.  The person seated to the left, might perceive the glass as being to his or her right, while the person to the right will likely perceive the truth of the glass’s position to be to their left.  All are correct in their assessment of truth.  In fact, all that might be logically and objectively observed is that the glass of water has been placed on the table.  If one wished to reach a consensus that the water was in the position that one perceived it at, instead of the less specific fact, one would argue or “spin” the truth to convince the others of such a perspective.  
     One might argue that because the water was further from the opposite side, and because right and left are obviously subjective, that the most logical statement of position is that the glass is, in fact, right in front of one’s self, and thus might imply ownership of the glass or its contents.   While said argument is logically based in a truth, and does not contradict the fact, its implications may not be sound, but cannot be denied if agreed upon. 
     When a writer creates a fictional world and populates it with fictional characters and creatures, it is most often observed that these stories are best received by readers when creatures and characters act and react in logically predictable ways based upon circumstances that unfold in a truthful way.  In these cases, the facts of each circumstance are subject to the will of the creative writer who is creating the environment.  The truths however, must be honest reactions based in the most universal truths of the readers.  The more universal the truths, the more popular the story can be.  Love, discovery, ambition, and survival for instance are common literary themes that elicit very predicable sets of behavior and thus are seen as universal in their appeal.  In stark juxtaposition are themes such as satirical, political or socio-economic commentary.  While such intrigues are common place, the circumstances of each are often rooted in the collective moment, and while each tale might find popularity, they might find it difficult to remain relevant to future readers.  There are always exceptions to such, as stories that touch on the base emotional tones, while unfolding sociological circumstances can become staples of popular imagination, such as the case of many Charles Dickens stories. 
     As a writer, the most important thing to retain about these distinct words is that they are not the same.  That each of these words drives a story in a specific direction and once that direction is established, a faithful follow through to the inevitable outcome is essential.  If a journalist relies too heavily upon truth, rather than evidentiary act, then a news story will provoke emotional and often irrational responses that are either intentionally or unintentionally the result of bias and perspective.  If a fiction writer gets bogged down in the mire of historical or scientific fact, then inevitably their story might suffer from a lack of relatable characters or a mundane story-line, which will likely be detrimental to the tale or to the reader experience.  For this reason, it is particularly important that writers craft their works with a complete and full understanding of these tools, and their use, as well as an understanding of how they interact and can best serve the desired outcome of the written work.
     Now that we have established some fundamental guidelines, go forth and tell the truth, be it in fact or fiction, it will set your stories free! 

Wednesday, June 7, 2017

The Digital Paradigm Shift: A Tidal Force in Arts and Entertainment


The human being is an inherent story teller. From drawing on cave walls to sharing fireside tales and singing the bard’s histories through village squares, we have striven to pass on our experiences and the truths beyond their facts for as long as we could communicate one to another. Today, in this tradition, those compelled to tell, draw, paint, film, or sing the human tale have found new hope in the digital age.

In or about 1440 Johannes Gutenberg invented the printing press. His goal was simple: to spread the gospels of the Holy Roman Empire throughout Europe. By 1500, more than 20 million volumes were said to have been published and distributed throughout the Continent.

This invention did much more, though. It brought the written word into the lives of millions previously unable to read, and ushered in a new way for storytellers to spread their work. It created a new industry, in printing and distributing the written word. The invention had one draw back, however, it was limited in it’s ownership, and writers and story tellers were rarely the owners, so publishers with access to the technology controlled exactly what was produced and marketed to the masses.

Visual art began as early as human beings could gather in small tribes, and arguably before they formed villages or communities on any large scale. By the middle ages, however, like the written word, art was oft paid for and limited to the aristocracy. Art patrons commissioned work, attended to artists and more often than not, enjoyed the art that was created as a perk of their investments. A similar history of music runs parallel to that of art. Once created at the fire side, by the time people gathered into cities under the rule of some aristocrat or another, great musicians, like artists were few and their work was distributed to only those with means.

The modern filmmaking can be traced to the 1890’s. Revolutionary in it’s early day, creators flocked to be a part of the new story telling medium. Equipment costs, filming locations and distribution, though, took a hold in the early 20th century and again removed the art from the artist and firmly embedded it in the hands of the business interests most able to afford the production and distribution of the art.

None of this is bad. Under the guidance of those with a vested interest in the arts and entertainment industry, the arts flourished, making its way into the hearts and minds of nearly every human being on planet Earth.

The invention of the television in the late 1920’s and its mainstreaming in the 1960’s, brought storytellers and artists into people’s living rooms. As before, however, the cost of doing so with such a new technology was high, and exactly what was produced and broadcasted depended on those industry professionals at the top of their fields and not always the artists who were creating the content.

It’s been 30 years since the mainstreaming of the internet. Beginning with such home services like AOL, and later ISPs, the internet, created in the 1960’s for scientists and engineers, the shift toward the masses has made the nebulous internet a commercial boom, and has had one seemingly open ended side effect, as well. It has given the arts and entertainment community a cost effective and accessible way to share, distribute and even create their various art forms.

The advent of "print-on-demand" publishing has put an accessible printing press within arms reach of writers. Music platforms such as Soundcloud™ and Reverb have put recording and editing tools at the fingertips of musicians. Youtube™, Vimeo™ and a host of others has given independent filmmakers access to distribution for movie and film projects.  All of these and so many more have had another welcomed effect. Each of these platforms, as well as the growing social media community platforms like Facebook™, GooglePlus™, Twitter™ and countless others from Instagram™ to Reddit™, give content creators and artists access to global audiences in a way never before imaginable.

As a journalist and a creator, while Amazon™ has become the world's largest retail distributor, and the number of Facebook users has toppled the 1 billion mark, it is impossible to dismiss or ignore this shift in the arts and entertainment paradigm.

Today, there are more than 50 million internet based content creators worldwide. Authors, artists, Filmmakers, special effects designers, artisans and creators of all kinds are flocking to the internet to share their hard work with an audience that seems hungry for greater and greater quantities of artistic media content, with no signs of their appetites slowing in the foreseeable future.

It doesn’t matter what one’s tastes are. It doesn’t matter if a creator is experienced, at the top or bottom of their profession, or if a type of art or literary genre is too obscure or fringe. There is an audience for nearly every kind of creative output.

No longer do existing matrixes for distribution and competition speak to the creative desires of the masses. The advent of “binge watching” TV shows and movies via streaming services such as Netflix™, Hulu™, Amazon™ and others, or via production company or personal “Apps,” has meant that one time competitors for attention can share the light on center stage. E-readers mean that writers aren’t competing for that $20 dollar bill for a hardcover book, but instead, 20 can share it through online e-book services. Artists no longer have to compete for limited gallery wall space to be discovered, but can post via social media or websites and be seen by a mass audience.

Of course, these shifts are not without drawbacks. To be seen in the growing seas of creative content on the internet, an artist or creator must learn new skills. These skills are those that were traditionally only known by insider industry professionals, and are essential to success. Production skills like layout and design, film and photo editing, copy and content editing for authors, and the daunting skills of marketing managers to help attract and grow audiences, must be acquired. As it has shifted the way art is made and distributed, so to the Internet has also become a kind of online school for arts and entertainment creators. One can find DYI videos on almost any subject to assist in acquiring the skills to succeed, or even target audiences with one’s work.

In the new millennium, the edges and boundaries of success have been pushed back and away from creative minds in ways never before possible. Today, it is most reasonable to tell a child to work hard and become any thing they desire to be, and it is becoming more possible than ever before in human history.

In the 21st century, it IS possible. Anything is possible. If you desire a creative career, outlet, hobby or a legacy captured in the increasingly digital record, don’t just dream, but do!

Create, Aspire and Inspire!

Thursday, July 14, 2016

WORDFIRE PRESS AND ARADIO BROTHERS STUDIOS ANNOUNCES COLT THE OUTLANDER BOOK SERIES

PART OF A MULTIMEDIA PUSH MONUMENT, CO.
     Thursday, July 14, 2016 – WordFire Press has announced a joint venture with Aradio Brothers Studios to develop their successful Colt the Outlander series for readers who enjoy adventure and excitement in their science fiction. Colt the Outlander was created by the Aradio Brothers Dominic, RC, and Dante Pacella for the pages of Heavy Metal Magazine, the world’s premiere illustrated sci-fi fantasy magazine.
Colt the Outlander is a series about a rogue bounty hunter joined by his alluring yet deadly ladies. Together, they fearlessly scour the abandoned mining wastelands of Neb-6 for fugitives and treasures in fast-paced adventures.
     Colt the Outlander, an intellectual property by Aradio Brothers Studios, has ambitions to build their Colt intellectual property into a multimedia platform featuring video games, visual entertainment, comics and, of course, books. Aradio Brothers commented that, “Colt the Outlander has proven itself as great entertainment with amazing characters in a Retro Sci-Fi universe. Now is time to use that rich history and loyal fan base to reach entire new audiences that other mediums can provide. We are ecstatic to see our life’s work expanded upon by the likes of Kevin J. Anderson and the great authors at WordFire Press. It’s an exciting time to be a fan of Colt the Outlander.” 
     WordFire Press, under its publishers Kevin J. Anderson and Rebecca Moesta who are also internationally bestselling authors, has built an impressive stable of authors and storytellers. WordFire Press also publishes works by Frank Herbert (author of Dune), Pulitzer Prize-winning political novelist Allen Drury (Advise and Consent), New York Times bestsellers, Alan Dean Foster, Jody Lynn Nye, Robert Asprin, and Christie Golden, multiple award-winner Mike Resnick, Nebula award winner Gregory Benford, legendary comics writer Mike Baron, and Rush band member Neil Peart. 
     This is one of WordFire Press’s first forays into a multimedia tie-in, but with Publisher Kevin J. Anderson’s experience in tie-in properties like Star Wars, DC Comics and others, it will lead Colt the Outlander books on a clear path to success. 
     Kevin J. Anderson stated, “Colt the Outlander is the property that WordFire Press has been waiting for to bring in an exciting new readership. Aradio Brothers Studios have created a great world and characters for Colt the Outlander. Quincy Allen and I, along with other authors at WordFire Press, look forward to playing in that world and building upon it.” 
     WordFire Press and Aradio Brother Studios have jointly announced that a teaser novella written by Kevin J. Anderson will be available at the Dominic and RC Aradio’s tables in Artist Alley; AA-23 and AA-24 at the San Diego Comic Con. The first full-length Colt the Outlander novel will be written by Quincy J. Allen who has written Chemical Burn and The Blood War Chronicles. To be part of the adventure, follow us on Facebook at facebook.com/colt.theoutlander 
     For interviews and further information contact Info@rabidfanboy.com 
Contact: Alexi Vandenberg, Marketing and Promotions 862-200-5977